
First of all: sorry this is so late. The article just kept growing bigger and bigger, ending up a good 50% longer than usual. Plus, I wrecked my clutch yesterday, and had to deal with that instead of finishing this up.
So, yeah. Moving on.
This week, as promised, we’re looking at Keywords. This is going to be a more technical excercise than the last few; the last couple times, I talked about mechanics just so that I could show you some cards. This week, I made some cards just so I could talk about mechanics. This article is one of three I eventually plan on doing that were the original reason I decided to start this column; there were three major issues I saw with the vast majority of fantasy cards and that I really felt other designers could benefit from reading about, and “bad keywording” is the first (though, the least pressing, now that I think about it). I’ll try to limit these “nag rants” to one every couple months to avoid alienating my readership.







