So the game against Spud’s Cygnar last Tuesday night, I assigned Monsterism to Lug instead of the Driller. When I discovered that this was erroneous, it left me wondering how things might have gone had I been using the Driller instead of Lug. I’m no statistician, so I’ll leave all the formulas to those more talented with such things, but keeping it nice and simple, I decided to compare their damage output based on strictly average rolls, against a Centurion with Arcane Shield.
In both cases, a less-than-average roll is needed to get the first hit. With Brun has casting Bear Hands, all subsequent attacks from Lug will autohit. The Grappler also allows all attacks after the first to autohit.
Lug w/ 4 Fury available, extra dam dice due to Flank, assuming all Fury to extra attacks
Claw 16 + ave 10 = 26
Claw 16 + ave 10 = 26
Chomp 12 + ave 10 = 22
+ Claw 16 + ave 10 = 26
+ Claw 16 + ave 10 = 26
+ Claw 16 + ave 10 = 26
+ Claw 16 + ave 10 = 26
Total 12 damage on average rolls after arm 24
Driller w/ 2 FOC available, after Strength of Granite, assuming all Focus to extra attacks
Grappler 15 + 5 + ave 7 = 27
Drill 17 + 5 + ave 7 = 29
+ Drill 17 + 5 + ave 7 = 29
+ Drill 17 + 5 + ave 7 = 29
Total 18 damage on average rolls after arm 24
Thus on average rolls, without boosting the damage rolls, the Driller actually deals a notably higher damage total. This, despite having two less attacks.
It’s a brand new season, a brand new Call To Arms, a brand new batch of maps and terrain and scenarios and stuff. Yay!
At Warmachine night at the FLGS this week, I pulled out my neglecter purple stunties to see who I could muck around with, and sure enough, as fate would have it, I get paired up with the same guy I play with every Sunday night at home. Spud.
It takes effort for me to put together a 750pt list of Searforge, but thanks to the awesomeness of Brun & Lug, it’s doable.
Yes, the bear is white... not it's not cos he's a polar bear... I just haven't gotten around to painting him yet...
And now, the final instalment in the WarmaHordes series, the closing thoughts of Scott, Commander of Subjugation, and of myself as the ArchDeacon of the Lost Crusade.
Wow, that was a bit intense. At first I thought painting up a thousand points of a faction would be a piece of cake. It doesn’t really hit you just how much work that entails. Being the latecomer I felt I was playing catch up on the painting aspect a bit. The challenge though, was a ton of fun and really got me motivated to paint. I’m really happy with the paint jobs I managed to pull off on most of my models even if a few were rushed. I may go back to touch them up when I’m feeling more inspired.
In a half-hearted effort to get some superhero stuff back on this here collection of electrons, I present to you this totally awesome Green Lantern movie trailer.
I tell ya, there’s nothing like the feeling of completely trouncing an opponent… I don’t mean that to be rude or arrogant or insulting, but after losing several games recently, I confess that I enjoyed trouncing Rich’s Spider Clan deck tonight. It helps that Rich is an excellent sport and top notch bloke; I appreciate his throwing himself under the bus to allow me the glorious feeling of victory.
Forgive the obscure radio serial reference, I guess listening to the Goon Show’s got me in a radio kind of mood. The question I’m basically asking it, how much imagination do you invest into your models? Are you strictly a wargamer, where each model is nothing more than a tool, or do you let your inner roleplayer seep into your Warmachine/Hordes experience?
Myself, I spent many years in my wayward youth with an assortment of RPGs, ranging from the standards to the more uncommon (seriously, track down a copy of Hunter Planet for goofy one-off’s), and I’ve always maintained that the best games produced by GW (back when I played GW games) were the ones that had roleplaying elements – campaign systems, experience levels for individual models, etc. Oh, how I’d wet my pants if Privateer came out with a character/squad-based IK game…
Part of what made the WarmaHordes Challenge fun for me was writing up the backstory as the list was built. The general antipathy between Severius’ and Feora’s troop units, the Seneschal Tobias’ devotion, the Vassal’s weary acceptance of his lot in life – while these may not have been fully fleshed out in the writeups, they developed in my head. That helped steer the reports as I wrote them up, right down to Holt’s exasperation as Aiyana threw herself at Morvahnna.
This enriches my Warmachine experience, as it becomes just as much a game of storytelling as it is a game of little toy soldiers carving up the Iron Kingdoms.
Continuing the wrap-up of the WarmaHordes Challenge, final thoughts from Paul and Jason…
This was a great experience for me as it made me follow a set schedule for painting my miniatures while it also scheduled some games with people that I don’t play very often! Many thanks to Chris for organizing this event and keeping everyone on schedule. He kept the event running like a well oiled machine and I couldn’t have done it any better myself. Now for some thoughts on the games I played…
Game 1: 350 VS Chris’ Lost Crusade of the PoM
I still remember this one very clearly in my head…it was the game where I realized just how squishy warlocks are! Playing against Chris’s Protectorate I saw across the board one glaring weakness in his list, all his offensive punch was invested in 2 models!
The Goon Show, hallmark of 1950’s British radio serial comedy, is available on iTunes, and can also be sampled through their official website. Spike Milligan. Peter Sellers. Harry Secombe. Michael Bentine.
You are compelled to expand your cultural horizons. You will partake of the Goon Show. You may also develop a craving for batter pudding. This last item is not compulsory.