Archive for August 31st, 2008

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SoL Rnd 1: Psychos vs Dr Spectrum

August 31, 2008

Anyone who’s listened to this week’s TRHC is already aware of Squire’s concerns for this matchup. The Squadron/Inhumans teamup looks pretty darn sweet on paper, with a strong curve, good search, and card recursion – but the deck comes into its own on turn five, and Lady Luck’s paired it up against Brian Foley’s rush fiends in the Avengers/Sinister Syndicate deck.

Trying to do Squire a favor by not letting Spud play and miss drops, I took the reins of “Hi Dr Spectrum” while the Eponymous Pablo picked up the Psycho Reservists.

True to form, I roll a 1 for initiative, handing it over to Pablo. He opts for odds, cos he’s a Welshman with no legs. My opening draw includes Arcanna and Mysterium, so I opt for a mulligan…

Turn One

Pablo starts his little rush squad with Slyde. I, on the other hand, have hit none – NONE – of the mulligan conditions for the deck. That said, I have a Substructure and a Great Refuge for later, so I’m hoping to catch up.

I recruit nothing, and Slyde kicks me the face.

Spectrum: 48
Psychos: 50

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SoL Rnd 1: Shake ‘N Bake vs. TF: Revenge

August 31, 2008

Round one is nearing completion, and we’ve definitely saved some of the scrappiest decks for last. Today, we’re pitting Baldman’s Shake ‘N Bake, a Morlocks/Secret Six board hoarding deck, against the extremely aggressive Task Force: Revenge, built by OnyxWeapon. TF:R is basically just a huge pile of random guys plus board-wide pumps, so it’ll take some fancy maneuvering from the Shakers to stall this one out.

Let’s see how it goes down!

-Spud

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Pablo wins the roll and takes odds; both players mull.

Pablo starts off the game with Mad Hatter, while Spud drops Sue Dibny, searching out a Booster Gold. Hatter beats her up to do some (minimal) break, and it’s off to turn 2!

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Send in the clones – a ramble.

August 31, 2008

Clone Saga is a difficult format for me to write about. You see, the current incarnation of the “gdaybloke” character really developed on the Freedom Reborn forums for the Freedom Force PC game. My friend Rob, Hellscorp, was running around in-persona cloning everything in a sufficiently evil manner. They would even shave off their goatees so that we couldn’t tell the evil ones from the good ones. Thus agent Graham Day (G.Day) became to CEO of H.A.M.S.T.E.R., an agency dedicated to eradicating clones before they replaced regular humans. You know, the ones that get their fibre.

The first power on the card, originally designed some years ago, represents my shutting down of cloning by negating power-up potential. Since my weapon of choice was a minigun that fired specially-trained exploding rodents, the second power represents my laying down a spray of incendeniary gerbils, forcing people to keep their heads down.

And yes, in the art there you can catch a glimpse of the then-2-yr-old Gdaygirl in her little gyrocopter, and Gdaysheila packing heat as well. 

Nonetheless, after years of fighting clone villainy in all its forms on a handful of online fora, I now find myself contemplating just what I should clone.

And of course, this is completely distracting me from thoughts of what I should play for the City Champs in two week’s time, with its precious cargo of Fantastic Four characters… le sigh…

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