
Captain Spud held me down and demanded I let him to a Thursday Thirteen. Demanded it, I tell ya! I hereby relinquish control of this T13 to CaptainSpud, who runs through a bunch of cards that, if someone could only figure out how to best utilise them, should IN THEORY spell Endgame for your opponents.
- Gdaybloke
We’ve all seen them– the cards that inspire a ten-page preview page brimming with insane combo ideas. The card is completely nuts… and yet…
Sadly, very few broken cards ever turn out to be so. They seem busted at first, but in practice there’s always some limiting factor that stops them from performing. But still… the potential is there. Dozens of combo decks have come together over the years on the basis of some clever designer figuring out how to circumvent a cost or a restriction, and turning an expensive or inconsistent effect into a massively powerful one that can be fired easily and cheaply. And so, we can’t simply dismiss these difficult cards just because their straightforward use didn’t pan out– because somewhere, somehow, there must be a way to make them work.
There are hundreds of these cards– broken cards that nobody has broken yet. Here, I present to you a small cross-section of the most notable ones.


