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The more things change

May 3, 2008

… the more they stay the same.

One thing that’s caught my interest of late is the evolution of cards.

By that, I mean that if you pay attention to some of the plot twists and the like that are available to us nowadays, we’re seeing repeats of effects and abilities that were printed way back in the days of Marvel Origins and DC Origins… but this time, they’re team-stamped.

The net result of all this is it keeps cool and funky abilities in the game, but it makes them so much less prevalent. By limiting them thus, it can do wonders to reduce or outright remove broken combo’s in the game, while still allowing those teams who are stamped for the abilities to use the effects as intended.

Some examples! (because you know how I like to post pictures…


Advanced Hardware -> Future Technology. Of note in this case, Future Technology has lost the Range that Advanced Hardware gave, but it’s picked up Concealed-Optional, so it can be slapped on those hidden Fan4 characters like Ant-Man and 3-drop Susie for continual burn. I’m sure the more observant amongst you Lost will also note the change in card rarity.

Press the Attack -> To Me, My X-Men. In this case, the card’s ability is a direct port from MOR Uncommon to MVL Rare, with the team-stamping slapped in there. Looking at this, I’m wondering how well the Marvel Defenders would interact with the X-Men.

Personally, I think it’s pretty neat. Keeping effects in legal in Silver and Modern age, I like. Broken decks, I’m not a fan of. If this is what it takes, then I’m all for it.

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