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March Madness Deckcheck: Morlocks (no reinf.)

March 9, 2008

March Madness

by Gdaybloke

As the tournament progresses, I plan on posting decklists with wanton abandon. Bear in mind the deck restrictions - mono-team, only one rare character, no more than 15 uncommons, no rare support cards, and where possible support cards should be team stamped, no more than three of any card.

Today’s deckcheck is the Morlock No Reinforcement build. A heck of a lot of punch, a head of a lot of nothing in terms of defence. I’m talking to the point where 1-drops are a threat to 3-drops. These Morlocks can dish it out, but taking it’s a different matter entirely.Angel Dust

The character selection’s pretty much predetermined by the deck theme, so the options here come from the support cards. We want to (somehow!) avoid stunbacks while attacking, we want to cause as much damage as possible, and we want to smack our opponent (Kree in the first round) hard before they can mess us up too much.

  • 3x Angel Dust: Adrenaline Junkie
  • 3x Plague: Deathwalker
  • 2x Postman: Memory Thief
  • 3x Thornn: Lucia Callasantos
  • 2x Litterbug: Killer Cockroach
  • 3x Feral: Maria Callasantos
  • 1x Erg: Electric Eye
  • 3x Sunder: Callisto’s Enforcer
  • 2x Scaleface: Dragon Lady
  • 1x Hemingway: Gene Nation
  • 2x Sewer System
  • 2x Neutralized
  • 3x Morlock Justice
  • 2x Acrobatic Dodge
  • 2x From The Shadows
  • 3x Fast Getaway
  • 3x Fight To The Finish

As stated earlier, the character choices are pretty much mapped out by the build - all the characters with the “cannot have reinforcement” clause have to fill out the basis of the curve. This is the reason there’s more than one rare character in the deck - Thornn’s the no reinf option at 3.

The character choices come in terms of who else is helping fill out the curve.

With most of the evading Morlocks tied up in the Morlock Evasion deck, we turn to the non-evading Morlocks for beaty goodness.

At 2, Postman. Why? Because we want an alternate 2-drop and there’s not a huge selection of options. His ability’s pretty darn useful against any deck relying on ongoing plot twists too.

LitterbugAt 3, Litterbug subs in as a bonus attack pumper. Our characters are already packing huge attacks, this just makes them that much um… huger. It’ll be especially useful if we end up dropping Postman on 2, since he can declare the attack and then evade once it’s legal, enabling Litterbug’s text.

At 4, a single copy of Erg. I’m thinking he’ll be particularly useful against builds like Hellfire and X-Statix, but one way or another you never know when he’ll be able to remove a reinforcer for you.

There’s no alternatives at the higher drops - at 40 cards in the deck, there’s not a lot of room for ‘em!

As for support stuff, some components build themself - Sewer System for anti-hidden and pseudo flight, Neutralized to make the most of the stuns you’ll be causing (and to further reduce bleed - if they can’t recover, they can’t attack you!), Morlock Justice for removing reinforcement (and mebbe a teensy bit of burn).

The more generic components are a tougher call, and it’s always rough trying to decide the balance between stuff that lets you beat the tar out of your opponent, and stuff that saves your bacon. I’ve tried to find a bit of balance here.

Fight to the FinishWe’re packing Acrobatic Dodge and Fast Getaway to reduce bleed, From The Shadows to try to avoid the inevitable stunbacks, and Fight To The Finish - chances are we’ll be taking multiple stuns on the defense, so we may as well make the most of the characters we’re going to end up KO’ing anyway.

Each character in the deck has a high enough ATK that pumps aren’t anywhere near as needed as they would be in other decks. Stunning opponents, and causing stunbacks when on defense, really shouldn’t be a problem…

…. but can they do enough damage before their abysmally low defense values cost them the game?

Stay tuned, fellow Lost! Round one brings the Kree swarm!

4 comments

  1. Interesting choice with litterbug, as with from the shadows.

    I like it.


  2. When you’re limited in your card choices you grab whatever’s on hand!


  3. Where’s the Special Delivery????

    This whole tournament looks like fun!


  4. Ooh, that would have been a good addition… unfortunately, when you’re building 20+ decks in a 12 hour period, some things are bound to get missed. Oy vey!


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